The Mythryn Gambit

Beneath Pongo Plateau II
The Year of Chromatic Resurgence

After taking a while to rest from the recent string of encounters, the adventurers attempted to move the smashed mine cart away from a reinforced door. Upon doing so, they entered a room of three pipes, funneling the raging waters of the Urdonn Waterway upward. Xhaian peered around one of the far pipes only to find a greataxe hurtling toward his face. As he ducked out of the way, he noticed that other orcs seemed to jump out of the walls. They were camoflauged! In the chaos of the fight, one of the pipes was cracked, and water began spewing out. The doors snapped shut, locked. The room was beginning to flood. Flingen began desperately working on the door, but could not keep his concentration. Suddenly, Alfonso got an idea, thrusting a halberd into the pipe, shattering a space. He told Hunter to bash it open a bit so they could ride the pressure through the pipes. As the room filled with water, Hunter didn’t flinch. He didn’t need to breathe, and so he promised to help the others. As the room completely submerged, all of the PCs had slipped into the pressurized chamber.

The pipe itself proved an obstacle. It bashed around the PCs, blasting water and rocks as they ricocheted off the sides. Finally, the pipe filtered out into a giant water tank, slowly draining through cracks in the floor. A continuous downward current accosted the PCs, and holding their breath, they attempted to swim to the top. Hunter, swimming impeccably well, easily provided aid to those in need. As they neared the top, roughly up 100 feet, Xhaian was particularly having trouble holding his breath. Flingen reached the top first with Alfonso in his backpack. Hunter reached it next, but Xhaian became caught in the current. If not for the other three PCs, Xhaian would have drowned.

After recovering from that near-tragedy, Flingen smashed into the next room, surprising a pair of Goblin Skullcleavers. The adventurers ran into the room, quickly eliminating the threats. As they did, however, the doors shut and locked. Four magic crossbow turrets dropped from the ceiling and began peppering the hall with arrows. Alfonso leapt to a corner and pulled out his tombstone, using it as an oversized shield. Flingen, too, leapt behind it, finding a control panel in the narrow hallway. As he worked on it, Alfonso attempted to block all incoming arrows. Hunter barely went head-to-head with a turret, reducing it to rubble. Meanwhile, Xhaian warped around defending himself. In the end, it came down to one wire; would Flingen choose the purple wire or the cyan? Taking a deep breath, he cut the purple wire. Explosions rocked the hall, but fortunately, they came from the turrets as they fell useless to the floor.

Using a key from one of the Skullcleavers, Alfonso unlocked the door and smashed it off its hinges. He jumped into the next room, finding a great pile of treasure. It was becoming late, so the adventurers decided to sleep. Upon waking the next day, they immediately went to work. There didn’t seem to be another doorway in this room, but there were two cranks in the far corners. Upon turning them at the same time, they found that the room could go up or down like an elevator. Moving the room up, they found a small dint in the wall. After smashing it, they found a shimmering door engraved with a symbol of Bahamut behind it. Flingen entered the door cautiously, walking into a narrow corridor, richly carved to tell a story in hieroglyphics. There was a squabble between Alfonso and Xhaian as Flingen entered. Alfonso attempted to disfigure the holy symbol of Bahamut, but Xhaian, a patron of the Platinum Dragon, stopped him. As Xhaian entered the corridor, Alfonso secretly desecrated it anyway. Upon the walls told a tale of the Dragons Wars, Xhaian interpreted. No dragons had ever been viewed in this renewal, and it seemed that they just seemed to appear one day. Seeing a large, locked door at the end of the path, Flingen prepared his thieves tools. However, as he picked the lock, a blast came from the door, propelling Flingen across the chamber. Xhaian examined the door, but could find nothing wrong; therefore, he prayed to Bahamut to guide him. As he did, two handprints appeared on the door. The eladrin reached for them and placed his hands on them. For a moment, it seemed as though his hands took on a clawed form, but it quickly became normal. The lock simply fell off the door.

They entered a colossal chamber half-submerged in water. Around the chamber, gallons of river water emptied into the lake. Platforms spanned only the close and far sides of the room, not the middle. Looking up, the PCs though they could see sunlight, but it was quickly covered by a cloud. Suddenly, the chamber boomed with a voice. “Throw off the curse of Bahamut, my child. Rise as the first of your kind in this age!” Black sparks fell like darkened snow from the cloud, seeping into the lake. As they did so, the water turned an opaque black. The room began to rumble, and in a pillar of water, a young black dragon burst out of the lake. “I am the harbinger of the chromatic dragons. Beware us, for we lay waste to all who stand in our way!” With that, energy gathered in his mouth, and toxic acid shot out, blanketing the adventurers. The fight was on!

Beneath Pongo Plateau
Minecart Madness

Upon taking the treasure from the chest, Flingen asked Hunter where to go. Hunter decided that the party should check the most convenient door to them, and they all headed for the door on their own side. Flingen snuck into the next room to find it plastered with clear slime. He found his way to a door, but it was sealed by an over-shell. Alfonso and the others entered the room to help, and they managed to pry open the shell while Flingen began to pick the lock underneath. However, as he did this, two gobs of gunk fell from the ceiling and formed into Ochre Jellies. Meanwhile, the walls came alive with blades, swinging back and forth across the room at random times. After taking heavy damage, the group finally managed to subdue the room’s traps and enter the door. Ahead was a corridor that faded into darkness. Alfonso entered first, but found himself down a path bending left. A door slammed behind him, forcing the next PC to go right. Xhaian volunteered and strode forth, being warped right. Left opened up again, and Flingen followed Alfonso. Finally, Hunter, seeing the rest of his party safely through, entered the right. Flingen and Alfonso found themselves at another part of the dungeon, witnessing a bizarre ritual through a cracked door. Flingen threw Alfonso into the middle of the room, and the Paladin put his intimidation to the test. He commanded the goblins to fight each other; the winner would be his champion. Scared witless, the goblins tore each other apart. The winner knelt at Alfonso’s feet, but Alfonso merely swiped his head off, unfazed or even amused by the violence. Upon forcing open the next door, the two PCs faced an acid pit and a ledge too far and high up out to be jumped to. Looking around they found Wavestrider boots. Flingen wore these magical boots, and carrying Alfonso, he ran across the acid and jumped to the ledge, pulling himself and the gnome up. They burst through the next door, only to find Iron Defenders growling at them.

Meanwhile, Xhaian and Hunter faced two goblin skirmishers in a narrow hallway. Hunter’s commanding presence and Xhaian’s mobility proved the better of the two teams, and the goblins fell after a short fight. Passing through the now-unlocked door (by way of the goblin’s key), the two saw a wrecked mine cart and a track leading to a mine cart shaft. Lifting the over-turned cart, Hunter found treasure and provisions that enabled Xhaian to begin fixing the cart. When they finished, they lifted it onto the tracks and jumped in, bracing for impact. They rode into the shaft, but soon, a block along the tracks hit and stopped the cart in a nearby room. Ahead they saw Flingen and Alfonso fighting the Iron Defenders, and they leapt out to help, dropping the dogs quickly. Finding the key within the Iron Defenders, the PCs disengaged the block of the mine cart, and the cart began to roll forward. The PCs leapt in, and the cart dropped stories into a shaft, gaining speed. Just when the track looked like it ended, an apparatus latched onto the cart from the top, guiding it like a high-speed, unstable monorail. The diverted Urdonn Waterway roared underneath them, suggesting a watery grave if one were to fall. Using teleportation, acrobatics, and most of all endurance, the group was able to stay in the cart… until a rock smashed into the right support of the monorail, sending the cart into a reckless corkscrew. Hunter was able to hold the broken cart together through sheer endurance, despite corkscrews, rock pillars, and boulders that threatened to throw them all to their doom. Meanwhile, Alfonso, Flingen, and Xiang feverishly created a makeshift support out of a grappling hook, rope, and sheer ingenuity. In the end, the mine cart shot straight up and into a dead, crashing at the point of arrival, and killing portions of a Kruthik infestation. The winded PCs fought their way through the legion of Kobold Dragonshields and Kruthiks. Flingen dexterously eliminated a commander by leaping out of the crashing cart and using the momentum to attack. He then set up a riposte strike, ducked out of the way of a spear, and cut the soldier down. It took the group roughly ten seconds to eliminate the kobolds and insects without incident.

Burning Bridges
When you can't go over, go under

Upon waking, the PCs set about taking care of the horses. Then they rode off toward the Horizon Shrine, meaning to the take the bridge over the violently surging Urdonn Waterway. Instead of a bridge, they find goblins have gotten there first with pet Fire Beetles in tow. They have already set fire to the bridge, collapsing it into the river. Hunter and Flingen leapt into combat, while Alfonso and Xhaian strategically sniped from the woods nearby. After taking care of the goblin problem, Hunter theorized that they should go to Pongo Plaza to be able to ford the river. Agreeing on this, the PCs rode back along the crossroads. At nightfall, they reached the inn they had stayed at the previous night; it has been burned to the ground. The mass grave Alfonso dug seems to have been completely emptied. Alfonso, sensing that the area was unsafe, offered to ride south toward the Barrett Hills; he knows a gnome who would let them stay for the night. They rode south without incident, and Alfonso generously gave his kinsman 5 gp. Flingen turned in early, while Hunter tended to the horses. Xhaian and Alfonso scaled a sloped hill to look off in the distance. They could see smoke, and Xhaian recalled that a great war seemed to be rocking the Barrett Hills: goblinoids versus gnomes and halflings. It seems very far in the distance, so the two decide to turn in. Hunter, likewise, follows.

The next morning, the group thanked the gnome and his son and made for Pongo Plateau. Upon arriving that evening, they witnessed a discouraging sight: another burned bridge. This one led up to the plateau, and the PCs could only look into the gully where the river used to flow. Oddly, it was dried up and only trickling. A stormclaw scorpion and several goblin troops guarded an entrance into the plateau itself. Two snipers perched in nearby makeshift wood towers. After dispatching the enemies and toppling the towers, the PCs rested, hiding in the ruins. The next morning, Flingen casually unlocked the entrance in the plateau, only to find a complex labyrinth. The goblins had renovated the emergency entrance into a keep. Within the first room, Flingen got the drop on two goblins and their wolves by sneaking through the foyer. After Flingen attacked, the two goblins unleashed their pet wolves on the PCs, but with a combination of Hunter’s tactical maneuvers and other such abilities, the PCs efficiently dropped their enemies. Entering the next room was quite a surprise: it was a cave. Xhaian snuck into the room, as did Flingen, but the Eladrin nearly was caught in the face by a Goblin Sharpshooter perched behind a shield of stalagmites. Firing an eldritch blast upward, Xhaian hoped to drop a stalactite right on the archer’s head, but it only succeeded in aggravating a swarm of Kruthiks, who burrowed out of the walls and ground. The sharpshooters did not last long with the infestation, and the ceiling collapsed as one tried to escape, only to be torn to pieces by young Kruthiks. After driving the insects back, the group continued to the next room, a formal-looking chamber. The center of the chamber sunk into a poison-spiked pit. Precariously, a chest was perched on a platform just above this pit. Using ropes and the warforged as an anchor, Flingen made his way to the center, as did Xhaian. Flingen began to pick the lock with success, but made one wrong move. He leapt on top of the box as he did, avoiding spikes on the small platform jutting out. Xhaian quickly teleported back to the ledge with Hunter and Alfonso before he was hurt, barely avoiding the trap. Finally, Flingen picked the lock and presented the party with treasure and a pact blade for the warlock. Across the pit lay two doors, but there was also another door by the PCs that was unopened as well.


Like all great stories, this story begins in a tavern: the Empty Mug to be exact. The PCs met within the tavern for unrelated reasons. After hearing Ernie Tallfoot, wealthy rancher of Kitan, lament the imminent doom of the town due to the Sunshield’s weakening, Hunter the Warforged is determined to protect the town. A mysterious Eladrin, Xhaian, offers his aid, calling himself a deedsman. Ernie is willing to pay 200 gp to anyone who finds the heroes that were supposed to renew the shield, so Flingen, a Tiefling Rogue, steps in for the bounty. Meanwhile, Alfonso, a gnome paladin of the Raven Queen and Gravekeeper, decides to follow Hunter simply to see what it is like for a Warforged to die. Ernie offers them four horses to get to the Horizon Shrine, which is about three days’ travel from the Village. Meanwhile, the barkeep interests both Xhaian and Flingen in a wrestling match. The whole town turns out for it, and is extremely impressed at how close the fight is. Hunter accidentally starts a riot with Alfonso, and the entire town gets in on the brawl. The PCs escape, but not before Flingen collects his prize money for winning.

The next morning, the PCs gather at Ernie’s ranch, and they receive riding horses. The Woodsman shows Hunter to the Shaman’s Tree, and Naka Ooka the Shaman gives them the ingredients to renew the Sunshield. Also, Naka Ooka asks that the PCs plant a certain seed whenever they find special soil that glows in moonlight. He says he will be able to help the PCs out if they do. The PCs ride their horses, spending a day traveling. By nightfall, they reach the crossroads. They stay with the innkeeper there, but in the middle of the night, the house is ambushed by goblins and kobold dragonshields. The PCs come out on top, and the alarmed innkeeper informs them that orcs have been moving and stirring up revolts as of late. He takes his own horse and rides away to Kitan, urging the PCs to leave this place. The PCs go east toward the Horizon Shrine and stop to rest, hiding in a nearby gully. As they sleep, Xhaian senses marching and stays alert the entire night.


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