The Mythryn Gambit
The Calendar of Mythryn consists of four seasons: winter, spring, summer, and autumn. Each of these seasons lasts about 90 days. The 90 days are separated into three parts: the Rise, the Peak, and the Fall, each enduring for 30 days. At a Rise, the change of seasons occurs, but it has little potency. The Rise of Spring usually consists of warm days with scattered showers. The Peak represents the most powerful weather associated with the season. The Peak of Autumn is extremely gusty and cool, with cold nights. The Fall represents a transitory period into the next season with vestiges of the current season. The Fall of Winter involves a thawing period of ice and warming of temperature, though it is still cold.
These seasons are incredibly weather-based, and it is rare to see a winter that is not cold and snowy or a summer day that is not sweltering hot. Season changes are sharp between the 90th of Winter and the 1st of Spring. This is because the seasons are controlled not directly by nature, but by the Court of Stars.
The Court consists of four powerful factions of archfey, each dedicated to a season. For one fourth of the year, they have the most influence over nature, and their element dominates. The Court is a very tenuous organization, very prone to infighting and deception, as most fey organizations tend to be. However, the primal spirits have the final say, and when one archfey becomes too bold, it finds that its control over nature is limited.
There are five festival days each year as well, but no fey control these days. They are surely at the mercy of the primal spirits or (occasionally) at the behest of an honored arcanist. These holidays have been marked by means of strange, wondrous weather or interesting occurrences. Some days have a good omen and others bad, but all of them are revered and observed by members of all faiths (or those with no faith.) During each of these days, the court of Nimbury holds a high feast in which all of high rank or considerable prestige are invited. The five days are as follows…
First Night: The first day of the year, which occurs the day after Nighttide and before Spring. This night represents renewal, order, and life. Characteristically, this night has beautiful weather, drawing from all of the power of the fey but in a constructive sense. The worldwide celebration of this day takes place normally at night, as the day begins to wane. The overall keyword of this festival day is Creation.
Shieldsmas: Between the 90th of Spring and 1st of summer, Shieldsmas represents goodness, charity, and protection. It is a holy day for those of good faiths. However, those who are evil use it to strengthen bonds between kin and allies. Everyone is generous on Shieldsmas… it just seems easier to be. Shieldsmas days are characteristically beautiful and warm with blue skies and cumulus clouds. The overall keyword for this holiday is Good Will.
Noontide: Between the 90th of Summer and the 1st of Autumn, Noontide is a day of balance and collaboration. The archfey are allowed to do whatever they wish weather-wise, so long as they work with another archfey. This makes for restrained but interesting weather. Noontide is most celebrated at high noon, as it marks the center of a day, and thus the center of a year. The unaligned deities mark this day as a particularly holy day. The overall keyword for this holiday is Balance.
Swordsmas: A day of dire portent between the 90th of Autumn and the 1st of Winter, Swordsmas represents evilness, efficiency, and ruthlessness. It is a holy day for those particularly of evil faiths. However, those who are not evil celebrate it by observing great examples of workmanship and artful prowess, celebrating beauty. Even the most humble art becomes pleasing on Swordsmas. In terms of weather, Swordsmas days are difficult to forecast. Anything from gray clouds to violent thunderstorms of crimson electrical current have been seen. Overall, the keyword for this holiday is Ill Will.
Nighttide: Last Night, as it were, occurs just after the 90th of Winter but before First Night. This day represents destruction, chaos,and death; however, the holiday is indiscriminate, not evil-based. Murderers and Vigilantes alike celebrate this holiday highly, as do followers of The Raven Queen. However, it is also a day of raucous celebration of all beliefs and deconstruction of the social order. Kings eat with peasants, and dukes serve the food. This day celebrates the random, and the weather matches. All of the archfey have a role in this day with no regrets. On some years, the primal spirits even approach a particularly famous person (usually wizard) to design the weather. Overall, the keyword of the day is Entropy.
Once every four years, however, there is a seemingly random date in which a sixth festival day occurs, called Pendulum.
Pendulum: There is no predetermined day for Pendulum. Once every four years, the Timekeepers predict a Pendulum Day. This day represents equilibrium, knowledge, and the passage of Time. The most interesting trait of Pendulum is that the day is not 24 hours long. In fact, the amount of time in this day is variable, ranging from 63 hours to 60 minutes. However, the cosmos act in proportion to a normal day. In a 60 minute day, the sun would rise and fall within the same hour, and a normal person could watch the sun move. For all parties, Pendulum is a day of relaxation and refreshment, and the weather normally is calm. It is also said that for every person dead, one shall be born on Pendulum Day. Some believe reincarnation occurs most frequently on this day as well. The most interesting product of Pendulum is a person who is born on this day. These people do not seem to age properly. A birthday for them occurs once every four years, and these people do not age until their birthday is reached. Therefore, the people have four times the life expectancy, a gift from Time itself.